Dead Space (remake): EA and motivate give us

After you offered a first look at Dead Space (Remake) in August of last year, Electronic Arts and the Motive Studio Rempent for a second live program that should give us a new overview of the advanced development. The appointment is taken for Friday at 19h farting.

Motive invites you to attend the last episode of its series of glimpse on development and what is happening in the remake of a game” has announced the Canadian studio, currently under care on Dead Space ( Remake) on behalf of Electronic Arts. Although a large number of concordant indiscretions had fell the secret for several months, the development of the game had been officially announced in July of last year, followed by a first overview in August. This second episode will be broadcast this Friday at 7pm and should learn a little more about the direction taken by this _remake.

Remember that it is developed under the direction of Roman Campos-Oriola (artistic director) and Eric Baptizat (director on Assassin’s Creed: Valhalla ) and that he will build on the frostbite engine of Dice. If motivated intends to stay true to the original game atmosphere, the Montreal studio still hears innovating. The first presentation of the game was the opportunity to discover a new more realistic dismemberment system than that of the masterpiece of Visceral Games. If it still does not have an output window for the moment, we can still hope for a few details on this subject during this new live broadcast.

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