Through its different trailers, SFU has always been seen as a fairly challenging experience, and today it was confirmed that, at least during its launch, the title will not have difficulties options. PLATING WITH MP1st, your authors confirmed that this will be something that will add afterwards.
Pierre Arno, producer of SFU, commented on the following:
We want Sight to challenge players and motivate them to learn, improve and adapt. The ability to resurrect after dying will help new players fail and try again, multiple times. But the price of errors will quickly increase, and to be able to complete the game, they must learn to master the combat system.
Clearly SFU is a game designed to kick your butt until you have to dominate your combat. In addition to that we have aging mechanics, where the protagonist will become older for every death.
Remember that SFU advanced its launch date, and now it will be available on February 8, 2022, for PS5 and PC.
Editor’s note: It is certainly a strange news, particularly today when modern games arrive charged from different accessibility options. Anyway, I’m sure Sight will be a fun experience for those who like challenges.